Roblox Physics Dice Roll Simulation (MeshPart) – Realistic Throw & Result Detection
In this project, I created a fully physics-driven dice system in Roblox.
✔ MeshPart-based dice (no fake rotations)
✔ Real impulses and angular impulses
✔ Natural rolling and bouncing
✔ Automatic stop detection
✔ Accurate face detection using CFrame vectors
✔ Server-controlled physics
The system waits until the dice fully stops, then calculates which face is pointing upward using vector dot products.
This approach is stable, deterministic, and works perfectly with real Roblox physics.
Ideal for board games, casino games, tabletop simulators, or any game that needs a fair dice roll.
If you’re working with Roblox physics, this is the correct and reliable way to do dice rolling.
#Roblox #RobloxStudio #GameDev #Lua #RobloxPhysics #Dice #Simulation #IndieDev
full source code